In developmentDungeon
Dungeon
Generator.
A procedural tool for Unity
From the shape of a room to the path through a dungeon. We're building a tool to turn layouts into editable spaces — with more room to experiment.
Built together by Andy & Nata.

What we're building
Shape it. Build it. Make it yours.
A procedural workflow that leaves room for hands-on editing.
- Editable spline and polygon sources
- Room generation and composition
- Walls, floors, and stairs
- Stone and wooden bridges
- Deterministic object scatter
- Path overlays and diagnostics
Still on the workbench.
Planned for the Unity Asset Store. Release details will follow.
“Dungeon Generator” is a working description, not the final product name.